Capitanian
A downloadable game for Windows and Linux
Be the head of colonizing a newly discovered planetary system!
Embark on a journey where you discover new planets, build sophisticated infrastructure and prepare a living environment for the soon to arrive astronauts!
GOAL OF THE GAME
Build the biggest colony you can before the astronauts arrive. The colony is built from the resource surplus you generate throughout the entire game. Based on the size and quality of the colony, you receive a final score.
CONTROLS
- Planet rotation - WSAD / right mouse button + drag
- Primary select - left mouse button
- Zoom in on active tile - "." (period)
- Rotate building - R, T
- Toggle GUI overlay - H
- Pause game / exit menu - Escape
LIST OF (SELECTED) MECHANICS
- Neighboring buildings of the same type automatically group into so-called 'building complexes', which makes managing your colony much easier. Bigger complexes also get a production bonus - a new variable to include in your strategy!
- When built close together, some building complexes affect each other's production. This can be useful for further boosting production, but can penalize you in case you're careless with your planning.
- Most building complexes require electricity to function. Use power plants to produce electricity and powerlines to distribute it. For a building complex to be powered, at least one of its buildings must be powered.
- Building an observatory enables you to discover new planets in the planet discovery menu.
- Building a radar enables you to survey already discovered planets. That is to partially uncover their surface and let you decide whether to launch an expensive colonization mission.
- A launch centre allows you to land on discovered planets, and begin new colonies. It also enables you to transport resources among planets, expanding your scope.
- Some buildings, mostly extractors and dirty power plants, produce CO2, which in turn heats up the planet. Some buildings cease to be operational in temperatures that are too high / too low.
- Water tiles can freeze and melt in response to planet temperature.
- Before the end of the game, build habitat complexes with as much capacity as possible, while providing basic needs for arriving astronauts (oxygen, water, food). The resulting habitat capacity determines your final score!
| Updated | 26 days ago |
| Status | In development |
| Platforms | Windows, Linux |
| Author | Ludopaz |
| Genre | Strategy |
| Tags | 3D, City Builder, Godot, Low-poly, No AI, Real time strategy, Singleplayer, Space |
| Content | No generative AI was used |



